Super Talking-Time Bros 1 & 2 by Talking Time community. The version for TheXTech.
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Super Talking-Time Bros. for TheXTech

logo

This is an unofficial port of the Super Talking-Time bros. game for TheXTech engine. It includes three episodes originally made using old SMBX 1.3 kit:

  • Super Talking-Time Bros.
  • Super Talking-Time Bros. 2
  • Super Talking-Time Bros. 2.5 - The Last Levels

Unlike original release, this is now a valid game assets pack that can be installed as a dedicated game that can be selected using TheXTech's game selection menu or combined with a plain runtime package to run as a portable game like done with the original SMBX installation.

TheXTech is better than original SMBX engine to play this game for the next reasons:

  • It's actively supported successor of the SMBX engine, no more stuck on 2010-built legacy blob!
  • It's cross-platform, you can play it on modern Macs, on Linux distros, on Android phones, and even on homebrew game consoles!
  • It's lightweight, it works way quicker than original SMBX 1.3 game, and it's even way quicker than the parallel SMBX2 project!
  • Most of known crashes and the most annoying bugs were been fixed!

Original ReadMe with minor changes:

This game is not made, supported or endorsed by Nintendo.

This game is also not made, supported or endorsed by the creators of the Super Mario Bros X fan game engine.

FOR QUESTIONS AND SUPPORT, PLEASE VISIT THE TALKING TIME FORUM THREAD FOR STTB 2:

http://www.gamespite.net/talkingtime/showthread.php?t=12407 Old and dead link, the forum is moved a while ago to https://talking-time.net/

Please do not contact the makers of the Super Mario Bros X engine for support requests or queries on bugs or updates. They officially consider it "dead and buried", and you will be ignored or turned away. Instead, talk to us! We'll help you out as best we can.

Please do not contact Nintendo about this game either, as it is not an official Nintendo product.

----===SUPER TALKING TIME BROS. 2===----

A FREE fan game made by the Talking Time forumites at gamespite.net

Based on the fan webcomic "Super Squad" at supersquad.gamespite.net

Thank you for downloading Super Talking Time Bros 2! We worked very hard to make this an enjoyable, funny, and accessible Mario game, to the best of our ability as Mario fans. We hope you like it!

Special note:

  • Although this game was built on the "Super Mario Bros X" engine, it is NOT cross-compatible with a standard SMBX installation!
  • We had to modify a lot of built-in assets to make STTB 2 the best game it could be.
  • For this reason, we recommend you extract our game to a separate location from your usual Super Mario Bros X directory, if you have one.
  • Additionally, you won't be able to play standard SMBX episodes in our version of the game without encountering strange issues.

HOW TO INSTALL:

This game does not require an installer program. All you need to do is simply extract the zip to a "assets" directory of your TheXTech user directory, or follow this manual to install it according to your operating system that you run. We recommend you DO NOT overwrite a standard Super Mario Bros X installation with our version of the game, or strange issues may occur. Don't fret though, our version is self-contained and will not interfere with any other SMBX installations you may have on your system.

HOW TO FIX SYSTEM TRAY FLOODING AND/OR SLOWDOWN IN SMBX:

This is an old paragraph related to problems are no longer possible with TheXTech installation. Kept for historical purposes.

SMBX doesn't play well with multitasking. It likes to eat memory and pass off some essential functions to parts of Windows itself. The first step to eliminating slowdown is to close other open programs and see if that helps. If not, or if you find your system tray is filling up with dozens of icons, keep reading. SMBX doesn't have an audio engine of its own and relies on codecs installed to your Windows system for its audio. For a lot of people, it'll be something like FFDShow, and it can usually be found in your system tray while in use. You need to visit the codec's control panel, and find the option that allows you to adjust how many MULTIPLE INSTANCES are allowed. We recommend setting it to ONLY ONE, or NONE, depending on which option yields better performance. Otherwise, SMBX will cause it to do strange things like flood your tray, slow down your system the longer you play, or eventually crash. Once you apply this fix, you can safely launch SMBX.exe. If you left it running while you were doing this, you should close SMBX and wait for your tray to clear out before launching it again, just so you can be sure it's taking effect.

EXTRA CREDITS:

All levels (and the overworld) were designed entirely by Talking Time forum users. However, we used a lot of graphics and music that were ripped, arranged or edited by others! Here is our list of extra credits to these fine Mario fans.

Special thanks to:

  • Loki
  • Parish
  • Yoshario III
  • Hauntershadow
  • ACDCGamer
  • Icegoom
  • Dave Bulmer
  • RPGMaker.net
  • Brickroad
  • Golbeeze
  • Raocow

We also would like to thank the people at

  • mfgg.net
  • Knuckles' SMBX Community boards
  • OCRemix.org

and more, for ripping, mixing and arranging many of the graphics, sounds and music that we used in STTB 2.

Special thanks as well to the original SMBX Team,

And of course, Nintendo.