IMPORTANT: In parallel, the official TheXTech port is upcoming, this copy is for WohlSoft internal experiments only. The WIP port of the Sarasaland Adventure 4.0 by Otabo from SMBX2 into TheXTech. Mostly playable, but some parts are still faulty.
  • Lua 54.8%
  • Rich Text Format 45.2%
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2026-01-12 15:59:27 +03:00
fonts Synced fonts with mainstream SMBX 2025-08-20 00:21:08 +03:00
graphics Synced resources and translated loader screens with SMBX 2025-08-20 00:23:09 +03:00
intro Initial commit 2024-02-05 15:03:58 +03:00
languages Synchronized translations 2026-01-12 15:59:27 +03:00
music Replaced some music files with OGGs 2024-02-06 14:39:12 +03:00
sound Initial commit 2024-02-05 15:03:58 +03:00
worlds Converted all levels into LVLX 2024-02-05 19:43:25 +03:00
.gitattributes Initial commit 2024-02-05 15:03:58 +03:00
.gitignore Initial commit 2024-02-05 15:03:58 +03:00
.nomedia Initial commit 2024-02-05 15:03:58 +03:00
.packexclude Synced resources and translated loader screens with SMBX 2025-08-20 00:23:09 +03:00
editor.ini Initial commit 2024-02-05 15:03:58 +03:00
gameinfo.ini Added missing game pack ID 2024-02-29 17:27:54 +03:00
intro.lvl Initial commit 2024-02-05 15:03:58 +03:00
music.ini Replaced some music files with OGGs 2024-02-06 14:39:12 +03:00
outro.lvl Initial commit 2024-02-05 15:03:58 +03:00
README.md Slightly tweak the readme 2024-02-05 20:14:47 +03:00
SMBX Gameplay Manual RUS.odt Updated manual for 1.3.7.2 2025-12-26 07:35:32 +03:00
SMBX Gameplay Manual RUS.pdf Updated manual for 1.3.7.2 2025-12-26 07:35:32 +03:00
SMBX Gameplay Manual.odt Updated manual for 1.3.7.2 2025-12-26 07:35:32 +03:00
SMBX Gameplay Manual.pdf Updated manual for 1.3.7.2 2025-12-26 07:35:32 +03:00
sounds.ini Initial commit 2024-02-05 15:03:58 +03:00
thextech.ini Initial commit 2024-02-05 15:03:58 +03:00

This is Wohlstand's work-in-process port of Sarasaland Adventure 4.0 by Otabo from the SMBX2 into TheXTech.

Currently' it's mostly playable, BUT, some places that depends on the Power Star will not work properly: they will just hurt the player on attempt to pick up.

What's done:

  • Cannon pipes - redone into native LVLX feature from the lua scripts.
  • Multiple checkpoints - replaced NPC to the old one, at TheXTech multiple checkpoints do work natively.

What's still need to copmlete:

  • Power stars doesn't work at all. TheXTech needs some backend implementation to make them work.
  • Ability to assign health level to some of NPCs