IMPORTANT: In parallel, the official TheXTech port is upcoming, this copy is for WohlSoft internal experiments only.
The WIP port of the Sarasaland Adventure 4.0 by Otabo from SMBX2 into TheXTech. Mostly playable, but some parts are still faulty.
- Lua 54.8%
- Rich Text Format 45.2%
| fonts | ||
| graphics | ||
| intro | ||
| languages | ||
| music | ||
| sound | ||
| worlds | ||
| .gitattributes | ||
| .gitignore | ||
| .nomedia | ||
| .packexclude | ||
| editor.ini | ||
| gameinfo.ini | ||
| intro.lvl | ||
| music.ini | ||
| outro.lvl | ||
| README.md | ||
| SMBX Gameplay Manual RUS.odt | ||
| SMBX Gameplay Manual RUS.pdf | ||
| SMBX Gameplay Manual.odt | ||
| SMBX Gameplay Manual.pdf | ||
| sounds.ini | ||
| thextech.ini | ||
This is Wohlstand's work-in-process port of Sarasaland Adventure 4.0 by Otabo from the SMBX2 into TheXTech.
Currently' it's mostly playable, BUT, some places that depends on the Power Star will not work properly: they will just hurt the player on attempt to pick up.
What's done:
- Cannon pipes - redone into native LVLX feature from the lua scripts.
- Multiple checkpoints - replaced NPC to the old one, at TheXTech multiple checkpoints do work natively.
What's still need to copmlete:
- Power stars doesn't work at all. TheXTech needs some backend implementation to make them work.
- Ability to assign health level to some of NPCs